Labs

Atmosphere

Pure vector lines and rigid UI grids can easily feel sterile. Atmospheric depth brings an organic warmth and dimension to those hard edges. Elements like drifting dust draw on the classic animation principle of secondary motion from my background as an animator — subtle ambient life that makes the interface feel breathing and physical without competing with the content. In light mode, the atmosphere cleanly dissolves so scannability and contrast stay paramount.

Preview

Preview theme

Portfolio — technical spike

Tony Walt

Designer/engineer working across brand systems, motion, and product interfaces. This composite is the review stage for the atmosphere layer — real chrome, real type, real cards, sitting on the generated hero art.

Selected work

Rebuilding a design system's motion language

A token-first pass at duration, easing, and signature interaction behaviors — built as a standalone tuning lab before being ported into the production site.

View the motion lab →

Selected work

A design system for 40+ teams

Built and scaled the token pipeline, component library, and governance model that let five orgs ship consistent product without a central bottleneck.

Read the case study →

Labs

Two years of internal AI experiments, published

From a two-agent prototype to a sixteen-agent internal practice — the backlog of talks, workshops, and prototypes that never made it public until now.

Browse the labs →
1 · Background

Which painterly style tile to composite, and its intensity. Dark mode carries depth and mood; in light mode, the layer automatically drops to 0 for clean legibility.

Style tile

Style tile
Tiles 2 and 4 are the primary exemplars for atmospheric composition.
2 · Dust flourish

Secondary motion. Soft, out-of-focus specks drifting on a slow ambient loop to give the background a subtle sense of physical space. Automatically disables under reduced motion.

Dust
3 · Halftone corner

A precision dot-matrix accent at the corner that bridges the organic painterly art with the technical geometry of the system.

Halftone